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Secondlife Updates
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taspacecampjh
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Joined: 28 Feb 2003
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Location: Abilene, Texas

PostPosted: Wed Aug 31, 2005 5:19 pm    Post subject: Secondlife Updates Reply with quote

This is where I will be posting the Updates for Preview
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Last edited by taspacecampjh on Fri Apr 21, 2006 12:58 am; edited 3 times in total
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taspacecampjh
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Location: Abilene, Texas

PostPosted: Wed Aug 31, 2005 5:21 pm    Post subject: Re: Secondlife Preview Updates Reply with quote

Karen Linden wrote:
Preview release 1.7.0(26) is now available for residents with existing accounts on the main grid.

The preview grid is for testing purposes only. While user information is fetched from the main grid, all currency, content, land, and other transactions are transitory. Updates made on the preview grid will not be applied to the main grid. All users will have a starting L$5000. As with object, attachment, clothing, etc. updates, monetary transactions on the preview grid will not be reflected on the main grid.

The preview environment is transitory and for testing purposes only!

To report a bug in 1.7.0, please use the in-world Help menu and go to the "Report bug..." window and provide detailed feedback about the problem that you are experiencing. We will soon be announcing updates on the status of known issues -- check here for updates!

Unfortunately, the preview grid is currently only open to adult residents; teens are not permitted at this time.

The preview viewer can be downloaded at http://secondlife.com/preview/

Preview Release Notes:

Second Life 1.7.0(26) Aug 30, 2005
==================================
Major Features:

* Simulator Performance Improvements
o Previously the simulators (also known as "sims" or servers)
would run as quickly as they could, regardless of whether or
not they had something to do. When there were tasks to do
(scripts to run, moving objects, people connected) they would
run at "normal" frame rates, like 60 frames per second. But
when not loaded, they would report frames rates over 1000.
This was not a very efficient mode of operation.
o In 1.7, the simulator now attempts to run at a fixed frame rate
(45 frames per second) which is the same as the physics frame
rate. This means that if there are a large number of scripts
on the simulator, the frame rate will stay the same, but all of
the scripts will run less frequently/slower
o In addition, there has been a major redesign of the way we
transmit objects from the simulator to the viewers. Internally,
we call this code the "interest list".
o These improvements reduce the load or "lag" when lots of people
are on the simulator. For example, a big event or party should
result in less load and smoother motion.
* Added Multi-Select in Inventory
o Most inventory operations (move, delete, drop in world) can now
be done on multiple inventory items at a time.
o Ctrl-Click and Shift-Click are both supported.
o Some move operations don't support multi-select; in these cases
the last item selected is used.
* Added a HUD attachment point
o Attachments appear in the Users Heads-Up-Display (HUD) and not in the world.
o These attachments can only be seen by the person wearing them,
not by other residents.
o Eight HUD attachments were added.
* Full Bright Objects
o Objects now have the ability to be lit with a full brightness
lighting effect. It makes the faces (textures) appear as if the
sun is shining directly on them, regardless of the time of day.
o This effect can be applied to all faces or individual faces of an object.
* Improved World Map
o More details for each square tile.
o Less server load to generate the map.
o Auto-complete when typing in estate name, landmarks and friends online.
o Removed the drop down dialog from the Map Region Box, because
it has too many regions in it for a menu.
* Added a "Publish on to web" checkbox to the Resident Profile UI and
Postcard Dialogue UI that controls whether information can be seen
on the Second Life web site. Profiles are always visible inside Second Life.
* Residents can no longer be negatively rated. Old negative ratings
have been removed.
* The land sale tool has been reorganized.
o Land sale includes confirmation before setting land for sale for zero dollars.
* New "Open" window to interact with object contents
o Only available when object is rezzed in-world.
o Replaces using "Edit" window to view object contents.
* Residents can create classified ads in the "Profile" window.
o Ability to advertise for a fee; includes image, location and information.

Minor Features:

* Added a clear cache button to the Network tab in the Preferences window
* Updated the Toolbar
o Added "Build" and "Clothing" button
o Combined "Find" and "Events" under "Directory"
o Renamed "Mini-Map" to "Radar"
* Removed "Net Worth" From the Leaders page in the View menu
* Enable Windows XP Limited User Accounts the ability to run Second Life
o Admin and Power Users are still required to install Second Life
* We now ask on a client crash if its ok to send in your crash report,
rather than on install
* For Preview: Inventory is now fetched from the main grid, so new
users can now run preview
* Music is no longer auto started on parcel entry
* On receiving of an item, the dialogue box now distinguishes
between objects and avatars
* The Terms of Service (TOS) has been updated
* Turned off ability to negatively rate a resident

Script Changes:

* Users can now set the default pay price and the quick pay button
values via the script llSetPayPrice function.
* Add DATA_SIM_RATING for llRequestSimulatorData to query the rating
(PG or MATURE or UNKNOWN) of a simulator.
* Added llGetInventoryType - Give users the ability to get the type
of an inventory item.
* Added Full Bright option to llSetPrimitiveParams:
o Usage:
llSetPrimitiveParams([PRIM_FULLBRIGHT, side, enabled);
o Enable full bright for an entire object:
llSetPrimitiveParams([PRIM_FULLBRIGHT, ALL_SIDES, TRUE]);
o Disable full bright for face 2 of an object:
llSetPrimitiveParams([PRIM_FULLBRIGHT, 2, FALSE]);

Bugs Fixed:

* Objects move when scaling w/ grid snap
* Camera view when zooming in on prims doesn't work
* Leave a group confirmation, "are you sure" box should be modal
* Uploading image files without an extension causes crash
* Stop button broken in New Gesture console when creating a new gesture
* Objects being auto returned to trash
* Client crashes when moving no-copy objects to inventory and ignoring pop up
* Selection silhouette outlines only 50 prims
* Show all folders option does not work properly for multiple inventory
and filter windows
* The parcel object count is incorrect when max objects reached and items
selected during a parcel subdivide/join
* Taking Snapshot w/UI in next snapshot feature enabled is broken
* Mac OS X: Computer accounts encrypted with FileVault? are unable to hear
UI and user sounds
* Should always be able to reduce group land contribution to 0
* Movies no longer appear on texture if url or auto-scale option changes
* Group signup fee is ignored if the group is open enrollment
* Touch events make objects draggable by owner
* A large gesture wait time can cause a client crash
* Ask on crash about sending crash reports, not on install
* Installer pauses without message for 3-4 seconds
* Set bandwidth on first login based on download rate
* Distinguish object vs avatar gives in notification box
* Avatar skin and clothing permissions work around
* Edit window tab pane bounding box extends off the window
* Vendors get messages that "objects" were purchased
* Force parcel ownership can cause incorrect object returns
* Residents can delete their Trash folder
* Deleting a script removes object's phantomness
* Avatars can be set collisionless using llVolumeDetect()
* Child prims do not maintain phantom status on unlink
* Name tab background is visible from far away
* Locked object cannot be unlocked
* Typing sounds when focus in chat editor and mouse event
* High res snapshots give no progress feedback
* Minimize and restore breaks 'Mute Audio' in preferences
* Add a time window for honoring money transactions
* Calling cards all say (no modify) (no transfer)
* Base64 encoder/decoder doesn't understand Unicode
* llSetText, llSetSitText and llSetTouchText can now display unicode.

Known issues (more detail to follow):

* Sale info and other object properties lost on attachment rez
* Many objects on the map appear black
* Custom terrain textures not shown on map
* Teleport location for downed sim appears as valid on map.
* Objects don't appear after teleport until you move
* Cannot drag a folder of items
* Searching twice for a resident in same Find session blanks out blue buttons.
* Sims offline at time of map update are not visible
* Pressing the build button pops the cursor to the center of the screen
* llSetScale on a child prim of an attachment moves the prim.
* Button up after mouse steering when button down was on an attachment moves cursor to middle of screen
* Offer Teleport is broken
* Directory is labeled ""find""
* New buttons on bottom bar don't work in 800 * 600 resolution
* Viewer fails to tell the user they were disconnected when someone logs in at another location
* Region boundaries show up on a plane instead of in 2-D
* Propery lines draw in front of everything when HUD object has alpha
* All shiny objects appear full shiny on NVIDIA 5500, 5800
* Cracks in terrain
* TargetOmega rotation stops on selection

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Jaymee Fox
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Joined: 02 Jun 2003
Posts: 582
Location: USA

PostPosted: Wed Aug 31, 2005 5:23 pm    Post subject: Reply with quote

wow o__o that's good to know thanks care if i link yours to my lil club on my lil ol forum?
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elMaxx
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Posts: 1127
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PostPosted: Wed Aug 31, 2005 5:42 pm    Post subject: Reply with quote

Lotsa fixes, lots of happiness Smile
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taspacecampjh
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Location: Abilene, Texas

PostPosted: Wed Aug 31, 2005 5:47 pm    Post subject: Reply with quote

Smile go fur it if I havent already
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taspacecampjh
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PostPosted: Tue Sep 06, 2005 2:03 am    Post subject: Reply with quote

Ok new Updates to Preview and I am Editing what the Origional post shows to subdue confusune

Quote:
Second Life 1.7.0(27) Sep 1, 2005
==================================
*FIXED* Attachments do not show up after teleport
*FIXED* New IM windows open on top (including when in Busy mode)
*FIXED* Avatar moves while editing attachments making edits difficult to perform with any precision
*FIXED* No difference in shiny levels; Nvidia 5x00 cards, others?
*FIXED* Custom terrain textures not shown on map
*FIXED* Searching twice for a resident in same Find session blanks out blue buttons.
*FIXED* Land editing is slow when updating terrain surface
*FIXED* Creating a group or changing your active group crashes the sim
*FIXED* Objects don't appear after teleport until you move
*FIXED* World Map hover text no longer shows number of people in the sim
*FIXED* Region List Should Not Be a Pull-down
*FIXED* Sims offline at time of map update are not visible
*FIXED* Map tooltips do not show agent count
*FIXED* Map doesn't show sim names until selected
*FIXED* IM Interface tabs should be on the bottom of IM window
*FIXED* Focus does not switch to input bar in IM window when opening IM window after using main chat window
*FIXED* Only one object gets rezzed when dragging multiple items to the ground (with multi-select)
*FIXED* Cannot delete items that have been rezzed -- "Delete" option not available in pie menu
*FIXED* Attachment loses its name after being dropped
*FIXED* Cannot drop attachments from the pie menu
*FIXED* Sun reflection drawn incorrectly
*FIXED* High res snapshots give no progress feedback
*FIXED* The parcel object calculation is incorrect when max objects reached and items selected during a parcel subdivide/join

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taspacecampjh
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PostPosted: Fri Sep 09, 2005 9:53 am    Post subject: Reply with quote

OK next Version...

Quote:
Second Life 1.7.0(28) Sep 8, 2005
==================================
*Fixed* llTargetOmega rotation no longer stops on selection
*Fixed* Propery lines no longer draw in front of everything when HUD object has alpha
*Fixed* Removed 'Appearance' button to fit buttons on 800 x 600 screens
*Fixed* 'Directory' is no longer labeled 'Find'
*Fixed* Offer Teleport is no longer broken
*Fixed* Dragging folders of items enabled
*Fixed* 'Radar' renamed 'Mini-Map'
*Fixed* HUD objects rotate when attached from inventory
*Fixed* Folder name floater now works for outfit renaming
*Fixed* Window text in 'Make Outfit' no longer extends past window borders
*Fixed* Camera properly focuses on avatar on login
*Fixed* Removed extra seperator on the 'View' menu
*Fixed* Objects attached to HUD are no longerl visible in world
*Fixed* Edit > Copy now works
*Fixed* Menus no longer open when pressing movement keys while mouse is over menu item
*Fixed* Shiny objects no longer appear black after shift-dragging or when viewing from different angles
*Fixed* Region autocomplete no longer fails if you have a location selected
*Fixed* Landmark window distance indicator properly displays distance to target instead of 'txt'
*Fixed* Detached IM session no longer prevents opening the chatbar with enter
*Fixed* Fixed several crashes

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Last edited by taspacecampjh on Thu Sep 29, 2005 6:36 pm; edited 1 time in total
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taspacecampjh
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Location: Abilene, Texas

PostPosted: Fri Sep 09, 2005 2:46 pm    Post subject: Reply with quote

>.< Yet agine....
Quote:
Second Life 1.7.0(29) Sep 8, 2005
==================================
*Fixed* Users no longer have an extra My Inventory folder on preview grid
*Fixed* Pressing the Build button no longer causes the cursor to move to the center of the screen
*Fixed* Only running simulators advertise teleportation hubs
*Fixed* Buildings and objects have been removed from the world map legend
*Fixed* Fixed several crashes

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taspacecampjh
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Location: Abilene, Texas

PostPosted: Fri Sep 09, 2005 3:59 pm    Post subject: Reply with quote

Ok more info for thouse intrested

Chris Linden wrote:
HTML in Second Life is not being release in 1.7. Not sure why the libraries are still included. I will check into that.



Dern and I was so lookin foward to that

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elMaxx
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PostPosted: Fri Sep 09, 2005 6:52 pm    Post subject: Reply with quote

Same, i wanted to see HTML/PHP from SL y.y
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taspacecampjh
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PostPosted: Sat Sep 10, 2005 4:28 pm    Post subject: Reply with quote

Quote:
Second Life 1.7.0(30) Sep 9, 2005
==================================
* Information about objects sold with parcel is no longer lost on simulator shutdown
* Clothing button now is highlighted when clothing floater is open
* Offer Teleport is fixed after being broken again
* Viewer fails to tell the user they were disconnected when someone logs in at another location
* Clothing button removed from toolbar

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taspacecampjh
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Location: Abilene, Texas

PostPosted: Thu Sep 15, 2005 2:26 pm    Post subject: Reply with quote

Ok I forgot to post the last one so here

Quote:
Second Life 1.7.0(31) Sep 13, 2005
==================================
* URLs can be loaded from within SecondLife again
* Multi-select, Open no longer crashes client
* Inventory window treats Page Up and Page Down correctly
* Postcard image is centered in floating window
* llSetScale on a child prim scales prim but does not move it
* Highlight Transparent works for transparent HUD objects
* Several fixes for minor World Map issues
* Sim no longer crashes when firing gun on ZX4 Attack Chopper
* Several fixes for crashes


And heres the newest one

Quote:
Second Life 1.7.0(32) Sep 14, 2005
==================================
* Viewer no longer tries to create a 1024x768 window by default because it doesn't work on some systems
* Alphabetization of names in IM window now consistent with other windows (Friends, Groups)
* Hidden text at top of build toolbar has been removed
* Region autocomplete no longer prevents backspacing
* All region names in the finder are now displayed correctly
* Region autocomplete no longer fails after closing direction arrow
* Region names in autocomplete box no longer limited to 30 characters
* Non-uniform scaling of an attachment no longer causes it to move
* Pay dialog's previous Amount is replaced, not appended to
* Torn off IM sessions cannot disappear from screen
* Text no longer superimposed on Play and Stop buttons in animation upload
* Several fixes for crashes

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taspacecampjh
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Location: Abilene, Texas

PostPosted: Thu Sep 15, 2005 2:31 pm    Post subject: Reply with quote

This is actualy new with SL... "What?" you ask?

We have had:
1.7.0(26)
1.7.0(27)
1.7.0(28)
1.7.0(29)
1.7.0(30)
1.7.0(31)
1.7.0(32)

Normaly we would have
1.7.0(26)
1.7.0(33)
1.7.1(7)
1.7.2(14)
and so on...

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Last edited by taspacecampjh on Thu Sep 29, 2005 6:35 pm; edited 1 time in total
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taspacecampjh
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PostPosted: Tue Sep 20, 2005 8:11 pm    Post subject: Reply with quote

Quote:
Second Life 1.7.0(34) Sep 20, 2005
==================================
* setrot and setlocalrot should rotate an entire attachment
* Large objects linked to small will fall off interest list
* attachments worn from inventory are not visible to observers
* PrimAttack refresh behavior is strange
* Client crash trying to enter debug mode at login screen
* HUD attachments have clip planes
* Many more objects seem to load into viewer on Loopy versus Agni
* Simulator crash in forward_avatar_request_to_dataserver
* World Map getting blurred when zooming in
* Map region autocomplete doesn't work for sim names < 3 characters
* Zooming out and then back in to a different location will sometimes leave the map at low-resolution
* world map shows wrong # of avatars and in center of the sim
* Cannot type in a 2 letter sim name in the autocompletebox in map
* Branding script broken for LOOPY viewers as of 1.7.0.33
* telehubs on unavailable sims should not appear on the world map
* Selling land for L$0 to anyone fails silently
* Welcome area does not give out notecards upon arrival
* World Map: some simulator's maps are foggy when zoomed all the way in, and some are not
* Telehub Coverage colors are different on Mac and Windows

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taspacecampjh
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Location: Abilene, Texas

PostPosted: Thu Sep 29, 2005 6:35 pm    Post subject: Reply with quote

Quote:
Second Life 1.7.0(36) Sep 28, 2005
==================================
* Scrolling the inventory via dragging an object is now easier
* Music no longer stops if the Music URL is changed
* Music URL changes are propogated to agents
* QuickTime movies mute on minimize
* Avatar is animated after attaching an object
* Object Contents window updates when object contents changes
* Estate tab in Region/Estate window shows estate name

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