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The Minotaur

 
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Howitzer
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Joined: 02 Sep 2005
Posts: 14

PostPosted: Thu Oct 13, 2005 12:11 pm    Post subject: The Minotaur Reply with quote

For the past several weeks I've been thinking, brainstorming, and drawing concepts for what will become a 3d project called The Minotaur. My idea is to model and texture the caracter, and model a believeable background.

So far I haven't started modeling just yet, but here are my concepts.




And here is the first sketch
http://img.photobucket.com/albums/v186/Howitzer/Concept1.jpg
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Ryan Fox
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PostPosted: Thu Oct 13, 2005 2:34 pm    Post subject: Reply with quote


Don't bother using 3dsmax, use Maya ^^ Razz

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Howitzer
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Joined: 02 Sep 2005
Posts: 14

PostPosted: Thu Oct 13, 2005 7:44 pm    Post subject: Reply with quote

Hehe... that's funny.

How did you come to the conclusion that I would use 3dsmax? I think it's funny because... I was considering doing just that. But more than likely I was going to do it in Blender. The current CVS build has better fur, so I was more inclined to use it.

(however, there is a free fur plugin for 3dsmax - http://www.ibmr.net/Ornatrix/)

I have a good reason to brush up my skills with 3dsmax as well- It's a tool of the industry that I'm more familiar with.
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Ryan Fox
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PostPosted: Fri Oct 14, 2005 5:06 am    Post subject: Reply with quote

Well don't bother using fur, if you don't know the basics.
Unfortunatelly blender's handling of complex bone structures are rather crappy, bone x,y, and z orientation sucks. 3d studio is a somewhat better at
this. I've tried Ornatrix fur/hair before, it just doesn't work out all that well
for furred characters. Joe Alter's Shave and Haircut is a few million times
better than anything available.. and only works in Maya. Though Alias got
their own fur system, that's proven to be quite powerful. Maya is and or
Softimage are the 3D CAD packages of choice. Nothing else even comes
close to what these have to offer, 3D Studio Max is more designed for the
gaming industry, not for the film industry.
And when it comes to particle systems, and the ability to set driven keys..
Maya beats all hands down.

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Howitzer
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Joined: 02 Sep 2005
Posts: 14

PostPosted: Sun Oct 16, 2005 2:48 am    Post subject: Reply with quote

Well, I have a great interest in game programming and 3d modeling/animation, so 3ds Max is the obvious choice for me. Also, Shag Hair is supposed to be really good so I'm not too worried there.

I have also started the Minotaur. It was originally done in Blender, but a friend convinced me to abandon the software (which I won't completely do) as it was not used by the professionals (which both of us want to become). So, I convert it over and continued work on it within 3ds Max. It is a continuos learning process that I will enjoy greatly.

The goal, however, is to learn 3ds Max, Maya, and Photoshop CS 2 inside and out, and create lots of content in these programs so that I have something to show when I try to get that dream job.

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PostPosted: Wed Nov 23, 2005 2:25 am    Post subject: Reply with quote

Continued work on it.

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Howitzer
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Joined: 02 Sep 2005
Posts: 14

PostPosted: Wed Nov 23, 2005 2:35 am    Post subject: Reply with quote

Crap. Forgot to log in.
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Mapper
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Joined: 21 Jun 2003
Posts: 892
Location: East coast somewhere

PostPosted: Wed Nov 23, 2005 10:16 am    Post subject: Reply with quote

Looking good Very Happy
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Ryan Fox
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PostPosted: Wed Nov 23, 2005 11:26 am    Post subject: Reply with quote

Mapper wrote:
Looking good Very Happy




I'm with you on this one Map ^^
A thumbs up
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Howitzer
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Joined: 02 Sep 2005
Posts: 14

PostPosted: Sat Nov 26, 2005 4:29 am    Post subject: Reply with quote

Thanks. I never seem to finish anything, but I'm hoping that I'll finish this one.

I worked 6 hours non-stop on it today. (well, yesterday... it's 2am now). And here is the result:



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