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Secondlife Updates
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taspacecampjh
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Joined: 28 Feb 2003
Posts: 527
Location: Abilene, Texas

PostPosted: Thu Sep 29, 2005 8:33 pm    Post subject: Reply with quote

Quote:
Second Life 1.7.0(37) Sep 29, 2005
==================================
* Paying money and purchasing items works once again
* Typing region name in autocomplete box in map window no longer crashes sim

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taspacecampjh
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Posts: 527
Location: Abilene, Texas

PostPosted: Mon Oct 03, 2005 10:39 am    Post subject: Reply with quote

Quote:
Second Life 1.7.0(38) Sep 30, 2005
==================================
* Fixed a crash that occured when using the delete option in Profile > Picks
* Made teleporting after quickly crossing several region boundaries more robust
* Feedback is now provided when someone accepts your calling card
* Alert messages no longer stay on the screen
* Opening a texture embedded in a notecard no longer crashes the viewer

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taspacecampjh
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Location: Abilene, Texas

PostPosted: Fri Oct 21, 2005 2:39 pm    Post subject: Reply with quote

Ok So I have been skipin a bunch of update posts but here we go

SecondLife Preview 1.7.0(51) up and running -- final release candidate!
Quote:
The final release candidate for SecondLife 1.7.0 is now up and running and open to all residents born before September 21, 2005. A new viewer is required to access this version.

Please use the Help > Report Bug... menu to alert us to any issues you find in 1.7.0.51


http://secondlife.com/downloads/preview.php

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taspacecampjh
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Location: Abilene, Texas

PostPosted: Wed Nov 09, 2005 4:05 pm    Post subject: Reply with quote

Ok Topic has been renamed cence its no longer preview im given updates about.

Quote:
Second Life 1.7.2(4) Nov 8, 2005
==================================
Features:
* llSetText now works for HUD attachments

Bug fixes:
* Resolved an issue that could cause client to take minutes to quit when logging out
* Fixed a Mac crash that occured after trying to open or save files
* Objects attached from Inventory now remember their last attachment point
* Fixed a typo in Classifieds interface
* Fixed an issue with link-distance rules not working
* Land owner overlay colors are now correct after teleport
* File > Save Texture As... now saves to correct filename
* Fixed an issue where an external link to an SL location opened up a new window even if an SL client was already open
* Foot shadows no longer render over the top of avatar feet
* Rescaling a dropped attachment no longer makes it non-colliding
* The frame rate when the local lighting option is turned on has been improved
* Avatar textures now take less time to bake
* Various client crash bugs have been fixed

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taspacecampjh
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PostPosted: Mon Dec 05, 2005 12:49 pm    Post subject: Reply with quote

Preview is back up!

1.8 is underway...
Ok you can quit running... this looks like a minor update vs the hasle of 1.7
some new script functions and stuff and modifycation to teleport to start Point to Point insted of point to telehub

You need to download from here... the updater is not seeing the new one...
http://secondlife.com/downloads/preview.php

Second Life 1.8.0(0) Dec 2, 2005
==================================
Major Features:
* Point-to-point teleportation is now available in Second Life
- Residents may teleport freely to and from locations they are allowed to access
- The landing point on a parcel is determined by the location set by the land owner with the About Land > Options > Landing Point > Set button
- If no landing point is set on a parcel, the resident will be delivered as close to the location specified on the map as possible.
- Estate owners may choose whether to allow teleport via point-to-point or Telehubs
- The Z coordinate is honored; teleporting (or logging in) to your Castle in the Sky will now put you directly there!

Minor Features:
* Ripple effect for water can now be turned on in the Graphics preference pane
- Ripple water uses the graphics card's pixel shading to create more realistic looking water
- The functionality will only be available for machines with cards supporting pixel shading
- Turning on this feature will cause viewer FPS to drop to some degree, so it is not enabled by default

Scripting Changes:

** New LSL functions:
* llMapDestination(string simname, vector position, vector lookat)
- Shows a given location on the map.
- Works in attachments, or during touch events.
- The "lookat" value is currently not in use, but will be in a later version
* llAddToLandBanList(key avatar, float hours)
- Add an avatar to the parcel ban list for the given duration.
* llRemoveFromLandPassList(key avatar)
- Remove an avatar from the parcel pass list for the given duration.
* llRemoveFromLandBanList(key avatar)
- Remove an avatar from the parcel ban list for the given duration.

** Changed LSL functions:
* llAddToLandPassList(key avatar, float hours)
- Avatars can now be added to the parcel pass list with no time limit by passing 0 as the hours parameter.

** Future LSL functions:
* llTeleportAgent(key avatar, string simname, vector position, vector lookat) (?)
- Teleport an avatar at a location (requires agent permission)

Known Issues:
* Teleport should fail if you will be routed to a telehub farther away than your destination
* Agent should be positioned at the same relative height to the ground after arrival at destination

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taspacecampjh
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PostPosted: Fri Apr 21, 2006 1:06 am    Post subject: Reply with quote

Hmm Ok Been a while cence I posted here and on PF...RL takein my time X.x

Anyway 1.9 is in preview and all I gotta say is...
YeeeeeeHAW! Flexi-Prims and Hardware Lighting! BOOOYEA!

*cough*

Shocked
Quote:
Release Notes for Second Life 1.9.1(13) Apr 20, 2006
=====================================
Script changes:
* Added support for flexible object and light parameters to llSetPrimitiveParams()
** To set the light parameters of a primitive, use llSetPrimitiveParams with the keyword PRIM_POINT_LIGHT
*** USAGE:
*** llSetPrimitiveParams([PRIM_POINT_LIGHT, BOOL Enabled, Vector Color, Float Intensity, Float Raduis, Float Falloff]);
** To set the flexible parameters of a primitive, use llSetPrimitiveParams with the keyword PRIM_FLEXIBLE
*** USAGE:
*** llSetPrimitiveParams([PRIM_FLEXIBLE, BOOL Enabled, Integer Softness, Float Gravity, Float Friction, Float Wind, Float Tension, Vector Force]);

Other changes:
* Added "Wear" and "Take" options to "Open" menu for objects

Bug fixes:
* Nighttime lighting now affects Linden clumps of grass
* Invisiprim hack works again
* Resolved issue with Vertex Shaders causing color corruption at certain camera angles
* Hollowed cut spheres once again appear hollowed
* Shiny cylinders no longer have crooked reflection
* Ripple water now disables itself if Vertex Shaders fail to load
* Planar mapping can now be used for flexible path objects
* HUD settext is no longer rendered behind other prims
* Resolved several viewer crashes
* Fixed some typos in Buy Currency Window
* Updated wording in About Land window to refer to "primitives" instead of "object"
* Twisting flexible cylinder now no longer causes rendering abnormality
* Resolved a crash caused by enabling Anisotropic Filtering
* Water no longer invisible on certain video cards
* Bumpmap appearance no longer changes when objects are moving

Release Notes for Second Life 1.9.1(12) Apr 19, 2006
=====================================
Other changes:
* Added region rating to listings in the Find menu

Bug fixes:
* Full Bright objects no longer appear black when vertex shaders are disabled and Sun and Moon lighting is enabled
* Taper value of a prism can now be changed
* Texture colors now look correct when lit and Sun and Moon lighting is enabled
* Flexible object no longer disappears when linked and moved
* Fixed a typo in Edit > Objects tab
* Resolved an issue where Second Life could not load due to missing msvcr71.dll file
* "Purchase" button in Buy Currency window is now greyed out while transaction is being processed
* Removed redundant text in Map window

Release Notes for Second Life 1.9.1(11) Apr 18, 2006
=====================================
* settings.ini file no longer wiped out during a viewer crash
* Fixed an issue with fonts not displaying in debug menus
* Light color can not be set when using default system color picker
* Fixed several lighting related viewer crashes
* Disabling fog with Vertex Shaders enabled no longer increases fog level
* SetText command now has ability to change color and alpha level of HUD objects
* Disabling far clip no longer fails to reduce draw distance
* Improved HUD attachment change LOD
* Underwater haze no longer looks unusually bright
* View > Landowners can once again be displayed when Vertex Shaders are enabled

Release Notes for Second Life 1.9.1(10) Apr 14, 2006
=====================================
* Enabling ripple water but not Vertex Shaders (or vice versa) no longer results in the fog being unattractive
* Resolved a crash when rendering lighting effects
* Fixed a crash when running Second Life with Intel Extreme graphics cards
* Fullbright can again be used with objects having different textures or colors on their faces
* Shiny and Vertex Shader settings have been properly decoupled in the Graphics tab of Preferences
* Cube endcaps now have bump maps
* Linked set of objects can once again be made physical
* Multiple flexible objects in a linkset no longer disappear when zooming

Release Notes for Second Life 1.9.1(9) Apr 13, 2006
=====================================
Features:
* Hardware lighting
** Any primitive in Second Life may be turned into a light
*** Light properties are radius, color, intensity, and falloff
** New options in the Preference panel indicate the type of lighting you want to use
*** "Sun or Moon only" is best for low-performance hardware
**** Everything in-world is lit in real time by the sun or moon only
*** "Nearby Lights" is available for any hardware configuration
**** Everything in-world is lit by sun or moon and up to six nearby light sources
*** "All Lights" is available on systems with GPUs supporting Vertex Shaders
**** Objects in-world, and terrain, are by sun or moon and all lights
**** Avatars and attachments, trees and grass are lit by sun or moon and up to six nearby light sources
*** "All Lights + Shadows" is available only to high-performance systems
**** Includes features in "All Lights" above plus the ability for the sun and moon to cast shadows in-world and on terrain
** More information about the new lighting system is available here:
*** http://forums.secondlife.com/forumdisplay.php?f=16

* Flexible objects
** Cube, prism and cylinder primitive types can now be made flexible as a client-side effect
** Simulation parameters for material and responsiveness to gravity and wind
** Objects that are flexible cannot be physical and are always phantom
** Use of these is currently limited to preserve framerate as they increase amount of client-side processing

* Occlusion culling
** Frame rate is improved when objects that would normally be rendered are hidden from view
** FPS will be significantly improved when inside a structure
*** Windows or other transparent surfaces will decrease effectiveness as objects in view will be rendered, whether or not they are within the structure
** Toggle with CTRL-SHIFT-o on all platforms

* New "Click Action" functionality for objects
** Object creators can select a default left-click action for objects:
*** Touch (default), Sit, Buy, Pay, or Open
** These actions happen immediately when a resident left-clicks on the object, without a menu
** Builders set the action in the build tools "General" panel, at the bottom
** Click actions override touch events for scripts
*** If you want the touch behavior, be sure "touch (default)" is the click action
** You can't set "Buy" as the action unless an object is for sale
** "Sit" should be useful for both chairs and vehicles
** "Open" should be useful for vendors that sell packaged objects

* Updated functionality for the Top Scripts/Top Colliders dialog
** Improvements allow Estate owners to return or disable offending objects
*** Disabling an object makes it non-physical and disables all scripts

* Classified ads now have an auto-renew option
** Checking the "Auto renew each week" checkbox in Profile > Classifieds will cause your classified to be republished instead of expiring after one week
** You will be charged the same listing price as the initial classified
** To change the listing price, you need to make a new classified

* Universal Binary installer for Mac clients is now standard
** PowerPC and Intel Mac versions are now bundled together in one "Universal Binary" installer
** Minimum required version for Second Life is now 10.3.9

New LSL functions:

* llHTTPRequest
** Added new LSL call & event to support HTTP access from external scripts
** LSL Function usage:
*** key llHTTPRequest(string <url>, list <parameters>, string <body>)
**** Send HTTP request to <url> with <parameters> and <body>, returning key uniquely identifying the request
**** Currently, the only supported parameter is the following key/value pair: HTTP_METHOD, <method name>
** LSL Event usage:
*** http_response(key <request_id>, integer <status>, list <metadata>, string <body>)
**** Called when a pending HTTP request <request_id> completes with the HTTP <status>, <metadata> and response <body>
**** This facility supports GET, PUT and POST methods, X-SecondLife-headers, text/* MIME types, and transcoding of body contents to LSL's Unicode strings

* llGetParcelFlags
** Get the parcel flags (PARCEL_FLAG_*) for the parcel including the point pos
** Returns an integer that is a bit field of flags
** This bitfield can be ANDed with a flag to see if that flag is set for that parcel
** Usage:
*** integer llGetParcelFlags(vector pos)
** Example:
*** if (llGetParcelFlags() & PARCEL_FLAG_ALLOW_CREATE_OBJECTS) llOwnerSay("You may create objects in this parcel!");
** Bitfields:
*** PARCEL_FLAG_ALLOW_FLY
**** Used to determine if a parcel allows flying
*** PARCEL_FLAG_ALLOW_SCRIPTS
**** Used to determine if a parcel allows outside scripts
*** PARCEL_FLAG_ALLOW_LANDMARK
**** Used to determine if a parcel allows landmarks to be created
*** PARCEL_FLAG_ALLOW_TERRAFORM
**** Used to determine if a parcel allows anyone to terraform the land
*** PARCEL_FLAG_ALLOW_DAMAGE
**** Used to determine if a parcel allows damage
*** PARCEL_FLAG_ALLOW_CREATE_OBJECTS
**** Used to determine if a parcel allows anyone to create objects
*** PARCEL_FLAG_USE_ACCESS_GROUP
**** Used to determine if a parcel limits access to a group
*** PARCEL_FLAG_USE_ACCESS_LIST
**** Used to determine if a parcel limits access to a list of residents
*** PARCEL_FLAG_USE_BAN_LIST
**** Used to determine if a parcel uses a ban list
*** PARCEL_FLAG_USE_LAND_PASS_LIST
**** Used to determine if a parcel allows passes to be purchased
*** PARCEL_FLAG_LOCAL_SOUND_ONLY
**** Used to determine parcel restricts spatialized sound to the parcel

Other changes:
* Implemented atmospheric scattering 'fog' algorithm for Vertex Shaders to replace existing fog
* Performance enhancements for audio streaming
* Texture loading performance improvements
* Improved "Interest List" functionality keeps objects from being reloaded in view so often
* Improvements to the Properties window for objects

Bug fixes:
* Universal Binary alpha issue with sound uploads has been resolved
* Resolved several sim crashes
* Resolved an issue with z-fighting during edit mode and when using ALT shows physical
* Improvements to hardware detection to prevent erroneous incompatibility messages
* llMapDestination no longer clamped to 255 z-coordinate
* Improvements to Estate Tools Object Bonus Multiplier to make use more clear
* Parcel landing point no longer overrides telehub
* Client now sends better crash report logs when Second Life freezes or the computer locks up
* Nametag no longer disappears while dragging an item from inventory

Known Issues:

* Vertex Shader Support for Mac clients is forthcoming
* settings.ini file can spontaneously become empty
* "Cannot find msvcr71.dll" error on some Windows machines causes Second Life to be uninstallable
* Second Life crash when running on PowerPC Macs with NVIDIA 5200 cards
* No shadows cast by objects/avatars when local light + shadows is enabled
* Move To Inventory button doesn't move (no copy) objects
* Some Flexible objects give "You are not allowed to change this shape." error message
* Faces of a hollowed out cube with alpha texture applied draw in the wrong order
* Left-Click option to pay leaves a selection highlight if you click cancel
* Changing object from "for sale" to "not for sale" still keeps the left mouse buttom click buy script attached to it

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