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The Badger can Animate!
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Scifer
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Joined: 01 Mar 2004
Posts: 1518
Location: Boringville, UK

PostPosted: Thu Apr 28, 2005 6:19 pm    Post subject: Reply with quote

Not going to bother posting flash on here anymore as the flash doesn't loop when played through the PF server.

Had another go at remaking the marching hammer animation from Pink Floyd. Look, perspective!! *Points* Razz Oop. Here they come again ...

http://www.deviantart.com/view/17733838/

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-=Scifer. Badgerfox.
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At first, nothing happened; then it disintegrated an owl.
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Scifer
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Joined: 01 Mar 2004
Posts: 1518
Location: Boringville, UK

PostPosted: Sun May 29, 2005 4:43 am    Post subject: Reply with quote

Phew! I really hope you guys like this lil flash anim. It took me long enough. X.x

This is an intro to the comicbook I'm making as if it were a film (which I MAY actually do considering the university course I'm doing). It's music! Turn those speakers up! Razz Band Chase introduced to me called Celldweller.

I really enjoyed making this and I hope you enjoy watching it. Oh, but I'm afraid you'll have to refresh the page if you want to play it again as the replay button at the end wont work on these forums. Confused Once should be enough. Cool

EDIT - Hmm, a bit jumpy, isn't it? ... If you want to see it a bit less jerky, change the quality settings to medium or low. = / Oh! Or you could view the high quality version here - http://www.deviantart.com/view/18800079/

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At first, nothing happened; then it disintegrated an owl.
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shadow
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Joined: 09 May 2005
Posts: 9
Location: Worthing,England, planet earth

PostPosted: Mon May 30, 2005 6:14 am    Post subject: Reply with quote

i said it once and i'll say it again...and again if i must XD
this is VERY awsome sci! you worked hard on it and it's payed off Smile excellent job! but looking at this thread- there's stuff here you've never put on DA! O_O submit man! XD

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Stormwalker
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Joined: 06 Apr 2004
Posts: 164
Location: Brisbane, Australia

PostPosted: Mon May 30, 2005 9:08 am    Post subject: Reply with quote

Shocked Awesome, Scifer. *watches for the fourth time*
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Shar
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Joined: 01 Jun 2003
Posts: 228
Location: Around somewhere

PostPosted: Mon May 30, 2005 3:10 pm    Post subject: Reply with quote

Wicked dude... I love it.
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Scifer
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Joined: 01 Mar 2004
Posts: 1518
Location: Boringville, UK

PostPosted: Sun Sep 18, 2005 11:53 am    Post subject: Reply with quote

My new banner
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Danny
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Joined: 02 Apr 2004
Posts: 337
Location: Itīs actually Veeīs basement.

PostPosted: Sun Sep 18, 2005 12:17 pm    Post subject: Reply with quote

Nice, like you needed one.
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Talleo_Fox
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Joined: 10 Jul 2007
Posts: 2
Location: UK, sheffield

PostPosted: Tue Jul 10, 2007 12:29 pm    Post subject: lovin the vid Reply with quote

loving the sifi video dude...

its awrsom

*takes deep bow* i bow to ur skills

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Scifer
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Joined: 01 Mar 2004
Posts: 1518
Location: Boringville, UK

PostPosted: Fri Apr 16, 2010 12:37 pm    Post subject: Reply with quote

4 years of art school later ...

My love draws this -



And I respond...

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-=Scifer. Badgerfox.
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Teric
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Joined: 11 Dec 2006
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Location: Southern California

PostPosted: Fri Apr 16, 2010 2:22 pm    Post subject: Reply with quote

I... wha?

Random Silliness??

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Styx: "Oh sure like flaming a dragon going to do massive damage, brave challenge there Teric."
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Scifer
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Location: Boringville, UK

PostPosted: Fri Apr 16, 2010 4:24 pm    Post subject: Reply with quote

... just kidding. Laughing

Here's my current 3D project, attached.

I can remember, back in 2006, looking at Ryan Fox and Little Dragon's 3D work and being totally stunned by it. Now I'm doing it myself. x3

However, I'm still pretty new to it. And my methods of modelling and animation revolve around computer games. So I like working with low-poly models to start off with, then beefing up the detail when I'm sure everything works. Part of that is hindsight.

So, Ryan, Dragon, anyone else who knows a thing or two about 3D modelling, I'd appreciate a bit of crit about where I could add more polys to aid the animation movements. Any experience you can offer, is welcome.

There's just a placeholder texture on him at the moment. I like to get the model right before the UV unwrapping process.

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Ryan Fox
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Joined: 28 Aug 2007
Posts: 116
Location: Cape Town South Africa

PostPosted: Sat Apr 17, 2010 10:22 am    Post subject: Reply with quote



3dsmax? AH the force is strong with this young Jedi -bows-

Nicely done! You get four lick on, stick on stars... Twisted Evil

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Teric
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Joined: 11 Dec 2006
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Location: Southern California

PostPosted: Mon Apr 19, 2010 2:47 pm    Post subject: Reply with quote

Ah yes... the standard T-Pose. I see that sooooo much here at work... Wink

So you're saying 5700+ polys is good for a game-specific model? Razz Wow you must be running that one on a next gen console or something. (Hehe just teasing ya)

Actually, I'm pretty impressed that you were able to get the model looking this good, even with the simple texture.

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Scifer
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Location: Boringville, UK

PostPosted: Tue Apr 20, 2010 6:04 am    Post subject: Reply with quote

Teric wrote:
So you're saying 5700+ polys is good for a game-specific model? Razz Wow you must be running that one on a next gen console or something.


That's the trouble with furry characters. You need a LOT of alpha planes, just to get the fluffiness looking right. xD I may take a few lines of geometry out of the face and paws, looking at it now. Will chuck a few polys around and see if I can get it below 5500 at least, today. May get cocky and model some more stuff in there, too. Wink

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Teric
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Joined: 11 Dec 2006
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Location: Southern California

PostPosted: Fri Apr 23, 2010 5:41 pm    Post subject: Reply with quote

Makes me wonder how Blizzard models their furry creatures (their World of Warcraft wolves and Worgen are good examples). I'm no 3D modeller, so I can't make a qualified opinion, but it seems to me that those models are under 2000 polygons.
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