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Vicious Veronica Vixen CG
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elMaxx
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Joined: 01 Dec 2000
Posts: 1127
Location: Land of Mud

PostPosted: Wed Apr 09, 2003 6:55 pm    Post subject: Reply with quote

how about after i finish work? i'm outta here BTW Smile see you from home.
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NovaFox
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Joined: 16 Oct 2002
Posts: 59
Location: Weiden i.d. Oberpfalz, Germany

PostPosted: Fri Apr 11, 2003 11:09 pm    Post subject: Reply with quote

*murrrrrrrrs* Why not? Go ahead Maxx
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Ryan Fox
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PostPosted: Fri Apr 18, 2003 4:02 pm    Post subject: Reply with quote

It's been ages since I last posted something here.
I did mention that I was quite busy with assignments
and such. Oh well an update is an update, whichever
way you look at it. Smile

The rendered image below displays a single frame from
an animation test I was working on earlier today.
The protruding blue and green poly objects are bones.
These are usually hidden in the completed product.
There is still some tearing in the mesh due to
vertex control envelopes not being set properly.
Also I temporary removed the fur in most areas
to decrease rendering time.

Manipulating this complex model requires a
tremendous amount of CPU power and memory.
But I think I can pull it off with my current
hardware setup.

It’s just a matter of time, before PF will have
its very own Vixen mascot. Rolling Eyes
Well...with her permission of course.
Damn! I really need to put some more time into this. Shocked




Tabitha 2030 is slowly coming along.
The initial planning phase has been completed.
Now it's time to build the characters and the sets.


More updates soon.


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Tygon
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Joined: 03 Apr 2001
Posts: 2497
Location: Isernhagen, Lowersaxony, Germany

PostPosted: Fri Apr 18, 2003 4:31 pm    Post subject: Reply with quote

Ryan Fox wrote:
[color=blue]The protruding blue and green poly objects are bones.
These are usually hidden in the completed product.
There is still some tearing in the mesh due to
vertex control envelopes not being set properly.


Ah, and here I thought you made her a cyborg of some sorts Wink

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Bearion
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Joined: 01 Jun 2002
Posts: 278
Location: Bay Area, California

PostPosted: Fri Apr 18, 2003 5:32 pm    Post subject: Reply with quote

Tygon wrote:
Ryan Fox wrote:
The protruding blue and green poly objects are bones.
These are usually hidden in the completed product.
There is still some tearing in the mesh due to
vertex control envelopes not being set properly.


Ah, and here I thought you made her a cyborg of some sorts Wink

Instead of the T1000, it's the T2030!!! Shocked
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Ryan Fox
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PostPosted: Sat Apr 19, 2003 6:20 pm    Post subject: Reply with quote

Even though I'm horribly ill and supposed to stay in bed,
I still managed to get some work done on the vixen. Smile
Rigged the character and animated her.
There are still some mesh components that
require some tweaking, and I still need to
add muscle substructures and add mesh
bulge and all other technical stuff that most
of you would probably find a little difficult to understand. Very Happy

Okay! Basically the mesh still overlaps and folds in areas
due to polygon vertex envelope assignments. Laughing
Nothing I can't fix. Smile


OH! There's a link to a video below.
It's furless, it's a draft, but it’s animated! Twisted Evil

You know what this means do you?


Heh


Guess what she's doing?


The video

http://www.planetfurry.com/~foxels/bbs/cg/vix.zip

And work continues to resolve the
above mentioned glitches


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RealDesertFox
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Joined: 09 Oct 2002
Posts: 503

PostPosted: Sat Apr 19, 2003 6:36 pm    Post subject: Reply with quote

I cant view the avi it comes up with Codec errors and class not recognised. Crying or Very sad
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CrayzedWolf
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Joined: 19 Apr 2003
Posts: 759
Location: San Jose, California

PostPosted: Sat Apr 19, 2003 6:37 pm    Post subject: Reply with quote

Seems to be coming on nicely. Cant wait till its done.
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JamesPI
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PostPosted: Sat Apr 19, 2003 6:41 pm    Post subject: Reply with quote

Shocked Not for kiddies. *Alt-tabs back to Windows Media Player*
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Ryan Fox
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PostPosted: Sat Apr 19, 2003 6:46 pm    Post subject: Reply with quote

RealDesertFox wrote:
I cant view the avi it comes up with Codec errors and class not recognised. Crying or Very sad


You'll need DivX 5
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RealDesertFox
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Joined: 09 Oct 2002
Posts: 503

PostPosted: Sat Apr 19, 2003 6:51 pm    Post subject: Reply with quote

How can I find out what version I have?
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JamesPI
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PostPosted: Sat Apr 19, 2003 6:52 pm    Post subject: Reply with quote

You obviously don't have the latest, so just go to www.divx.com.
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RealDesertFox
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Joined: 09 Oct 2002
Posts: 503

PostPosted: Sat Apr 19, 2003 7:13 pm    Post subject: Reply with quote

Updated... And what an update! Shocked
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Tygon
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Joined: 03 Apr 2001
Posts: 2497
Location: Isernhagen, Lowersaxony, Germany

PostPosted: Sat Apr 19, 2003 8:09 pm    Post subject: Reply with quote

Ryan just asked me to add that the video is censored. You won't see more of Veronica C. G. Vixen than in any of the other pics Ry has posted so far (read, not more than you will see during an average commercial break Razz)

Great video BTW.

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Ghostwolf
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Joined: 20 Apr 2001
Posts: 98
Location: Columbia SC

PostPosted: Sat Apr 19, 2003 8:20 pm    Post subject: Reply with quote

Damn.......0.0.....

Ghostwolf out...

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