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Sabrina Online
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Ryan Fox
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Joined: 28 Aug 2007
Posts: 116
Location: Cape Town South Africa

PostPosted: Tue May 03, 2011 4:48 pm    Post subject: Sabrina Online Reply with quote



Ah.. but not yet. Here's a sneak peak, preview frame



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anthony
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Joined: 12 Nov 2001
Posts: 1304
Location: Norway

PostPosted: Wed May 04, 2011 2:45 pm    Post subject: Reply with quote

Nice.

As you're adding a level of detail not normally seen on Sabrina, I hope you've checked with EWS first?
(It would be a shame if he said that the hairdo is wrong, or something)

Cool

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"My name's Lion, Anthony Lion"
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tijn
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Joined: 27 Apr 2010
Posts: 273
Location: San Diego, CA

PostPosted: Wed May 04, 2011 2:57 pm    Post subject: Reply with quote

Come on, sir Lion. Have you not seen EWS reacting to the images posted on FA?
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Ryan Fox
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Joined: 28 Aug 2007
Posts: 116
Location: Cape Town South Africa

PostPosted: Wed May 04, 2011 3:33 pm    Post subject: Reply with quote

anthony wrote:
Nice.

As you're adding a level of detail not normally seen on Sabrina, I hope you've checked with EWS first?
(It would be a shame if he said that the hairdo is wrong, or something)

Cool



Thank you Anthony.

A while back I did run an earlier version of the character by Eric and Ken.
Both loved the model, but were more curious about the software I was using Oh well...
To quote Ken Singshow 'so far best 3D rendering of Sabrina.
her face is full of cartoon compromises (not that that is a bad thing),
making it 3D very difficult. '

And difficult it was.... The first hurdle was her hair. It looked different in
almost every drawing. It was towards the left, the right ... the back sides
all confusing... Took several approaches to achieve the style I had envisioned...
I have tried digital fur... metaballs (basically digital putty or modeling clay) complex displacement maps, the list goes on.
Then it hit me. What if I used curves to create simple polygon tubes, bend them and taper their shape? More or less the same way you
would create hair for a clay sculpture, then of course, flat shade the lot.

Eyes, body, clothing simulation, dynamics, secondary animation..
Having all this in mind...
I wonder how the ZigZag and Sheila models will turn out... Rolling Eyes

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AmigaDragon
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Joined: 05 Dec 2004
Posts: 839
Location: Far Northern Minnesota

PostPosted: Sat May 07, 2011 2:18 pm    Post subject: Re: Sabrina Online Reply with quote

Ryan Fox wrote:


Ah.. but not yet. Here's a sneak peak, preview frame




Not yet what?

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Ryan Fox
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Joined: 28 Aug 2007
Posts: 116
Location: Cape Town South Africa

PostPosted: Wed May 11, 2011 6:36 am    Post subject: Re: Sabrina Online Reply with quote

AmigaDragon wrote:
Ryan Fox wrote:


Ah.. but not yet. Here's a sneak peak, preview frame




Not yet what?


Not yet Sabrina 'Online' Razz
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dsquare1111
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Joined: 06 Jan 2010
Posts: 70

PostPosted: Mon Oct 24, 2011 8:16 am    Post subject: Reply with quote

I'm not an art critic by any stretch, but from the art in the comic I thought Sabrina was a little wider in the hips?
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Ryan Fox
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Joined: 28 Aug 2007
Posts: 116
Location: Cape Town South Africa

PostPosted: Thu Oct 27, 2011 3:47 am    Post subject: Reply with quote

Noted and updated the model. ^^
Re rigged with even more features and controls.
The portion that took up the most time the was creating the
custom rig , and process, set driven key sets, and controls
The pain was finalizing the style. Eric's characters hairstyles are elaborate

[/img]

And finalizing textures, excuse the UV sets

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dsquare1111
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Joined: 06 Jan 2010
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PostPosted: Wed Nov 02, 2011 2:52 pm    Post subject: Reply with quote

Ryan Fox wrote:
Noted and updated the model. ^^


Getting warmer...
Very Happy
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Ryan Fox
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Joined: 28 Aug 2007
Posts: 116
Location: Cape Town South Africa

PostPosted: Mon Nov 07, 2011 3:38 am    Post subject: Reply with quote






I believe this is close enough.. however it took me way too long to
get the style just right. This is just a quick pose test , and render done
under 2 minutes on some seriously powerful hardware.

So far she has a custom skeletal rig.
56 Blend shape targets for her face alone
6 tail sates
additional controls for her nose, eyes, eyebrows, ears , hair, and mouth
Thus , most expressions are possible , as they are in the original comic
strip.

This is actually my third attempt at creating Sabrina ....
The next few days will prove interesting as I attempt to animate her.


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dsquare1111
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Joined: 06 Jan 2010
Posts: 70

PostPosted: Mon Nov 07, 2011 7:35 am    Post subject: Reply with quote

Ryan Fox wrote:


I believe this is close enough..



Mr. Green Confessions of a arm chair quarterback...

I could not come up with a better representation of such a fan favorite. I just wanted to contribute. Shhh

GREAT JOB!! Applause
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Ryan Fox
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Joined: 28 Aug 2007
Posts: 116
Location: Cape Town South Africa

PostPosted: Thu Nov 10, 2011 7:04 am    Post subject: Reply with quote

Hehehe Razz Thank you!


Ah well.. Noticed that I needed to adjust her hair a little.
So round Tuesday evening I added some additional controls.
Added the ability to partially re-style her hair interactively, even
animate with relative ease.





dsquare1111 wrote:
Ryan Fox wrote:


I believe this is close enough..



Mr. Green Confessions of a arm chair quarterback...

I could not come up with a better representation of such a fan favorite. I just wanted to contribute. Shhh

GREAT JOB!! Applause
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anthony
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Joined: 12 Nov 2001
Posts: 1304
Location: Norway

PostPosted: Sun Nov 20, 2011 5:56 pm    Post subject: Reply with quote

Nice...

The sweater needs to be blue, but other than that it's incredible!

Is your program capable of doing .stl exports?
(I've built a Prusa Mendel 3D printer, just working on calibration now... )

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BondoFox
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Joined: 10 Aug 2004
Posts: 15

PostPosted: Fri Dec 07, 2012 11:59 pm    Post subject: Reply with quote

Nice, NICE work!

Can you do her tied up? Cool
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Kellan Meig'h
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Joined: 01 Apr 2007
Posts: 1817
Location: Centerville, California

PostPosted: Sat Dec 08, 2012 2:26 am    Post subject: Reply with quote

BondoFox wrote:
Nice, NICE work!

Can you do her tied up? Cool


Well, why didn't I see that one coming?

Mr. Green

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