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vidio games? what would you want to play?
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DragonWolf_keny
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Joined: 25 Jul 2005
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Location: Dallas texas

PostPosted: Sat Jun 20, 2009 4:50 pm    Post subject: vidio games? what would you want to play? Reply with quote

I thought this forum could use some philosophical discussions about the gaming industry in general. you know whats good about it, whats bad, what could save the industry? what do you guys think.

I want to find out why so many gamers buy games and never finish them. Or in the case of most console games, why they spend hard earned money on something you'll just trash in a few days after beating it anyways.

too often I have seen good game design companies forget the importance of the question. "what would you want to play?" what makes you buy a game is it the fun, or is it the want to pretend you are doing something exciting.

mostly what kind of game do you play, role playing, first person shooters, or real time strategies?

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Hawke
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PostPosted: Sun Jun 21, 2009 2:54 pm    Post subject: Reply with quote

I play games like Battlefield....It has no storyline, you just shoot at the other people. But I also like RTS games like the Command&Conquer series. My favorite is C&C Red Alert 2.

I like the kinds of games you can play on a LAN or online with friends. I hardly play any games anymore unless I'm playing with a friend.....

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DragonWolf_keny
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PostPosted: Mon Jun 22, 2009 2:40 am    Post subject: Reply with quote

I my self prefer to play role playing games, in my opinion a dying genre. I like allot of story plot driven games like the elder scrolls series. I prefer to be a loner I, but I still like the option to play with others if I so wanted.

I also some times play online MMO's. I prefer to take up support roles like healing or ranged specialist classes. I like playing the one who wins with skill versus brute strength.

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Teric
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PostPosted: Mon Jun 22, 2009 3:12 pm    Post subject: Reply with quote

I am a lifelong gamer myself, and a game industry professional (I'm a game programmer with http://www.svsgames.com).

Personally, I think it's a tragedy that some gamers have fallen into the cycle of spend, play, beat, repeat. It's as if the 'fun' factor is gained solely from beating the game; once they beat it, they never play it again, nor consider it fun to get back into it.

I on the other hand don't buy very many games; I'll buy a new game (or an expansion to an existing game) maybe twice or three times a year. Thus, I force myself to consider my choices very carefully before I decide to buy, and I make sure that the games I do buy will be enjoyed thoroughly for a long time.

First person shooters don't do it for me. I've gotten into Team Fortress 2 somewhat, but the genre just doesn't hold my interest. I'm much more into real time strategy and role playing games; I feel like those require a lot of critical thinking and skill to play well.

The games I currently play:

World of Warcraft (PC)
Zelda (multiple titles, Gamecube)
Advance Wars: Dual Strike (DS)
Mario Kart (Gamecube and DS)

Loved them, and often go back to them:

Star Control 2 (PC)
Final Fantasy Series (most titles) (NES, SNES, DS)
StarCraft (PC)
Warcraft 3 (PC)
Diablo 2 (PC)
Heroes of Might and Magic 2 and 3 (PC)

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tobi3B
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PostPosted: Mon Jun 22, 2009 4:03 pm    Post subject: Reply with quote

My taste of games is really mixed. I love ego shooter when a good story is involved (Fear 1 & 2)
When I play with my friends via Lan Medal of Honor or Battlefield is mostly the chosen option, but I like to play Age of Mythology also with them.
I like to beat a game then I try to play it another time and look for the details and try to beat myself in the game ( Higher ranks more points and so on.)

Games I´m currently playing
Everquest 2 (PC) I tried WoW but I think it´s a bubblegum game. No offense to the players here;) it´s only my opinion
Spider-Solitäre(PC) Smile
Bad Fur Day (X-Box) finished it last week. End is disappointing

Games I have played with gusto and play them from time to time
Diablo 2 (PC)
Yu-Gi-Oh Powers of Chaos Yugi/Kaiba/Joey (PC)
Sudeki (X-Box)
Hitman 1&2&3&4 (PC and X-Box)
Sphinx and the Cursed Mummy (X-Box)
Outlaw Golf (X-Box)
Tetris (Game Boy)
Age of Mythology (PC)
Secret of Mana(Snes)
Heroes of Might and Magic 3&5 (PC)

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Syrius
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PostPosted: Mon Jun 22, 2009 5:55 pm    Post subject: Reply with quote

I would totally murder a bus full of nuns for a decent sequel or follow up to the Streets of Rage series. (Bonus if it features furry characters).

Okay. Not murder a bus full of nuns, but you get the idea.

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DragonWolf_keny
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PostPosted: Tue Jun 23, 2009 2:45 pm    Post subject: Reply with quote

Not the nuns! they're innocent.

I'm still waiting for a decent replacement for Elder Scrolls IV Oblivion. If a gaming world can be that detailed, that interactive, and that realistic then why cant they make something that will stand up to the hype it was promised.

Oblivion mostly did, but it tried too hard. it tried to fix certain holes in storyline from an earlier episode in the series. If you actually bother to play or do the research, you'll find in the second game subtitled dagger fall has seven separate endings. The latest one tried to fix these plot holes by saying they all happened at the same time with no real explanation as to how.

My general point is if a game can play so realistically, that it can react to whatever the player does. Then why cant it also play according to events of its own design. If I could be able to "Live Another Life!" as oblivion's selling slogan states then why cant it also live with me.

In oblivion if you so choose you can ignore the main quest line, but I have to ask, why then doesn't all hell break loose if the evil villain is left unchecked. if you do not pursue it the story at any given time will pause for you. if you just don't want to do anything, there will be no consequences.

I would really think it would be cool if a game could at any point, figure out a way to still play out with or without input from the player. I want something that will give fair consequences for actions. I'm not saying a game over if I don't save the world I'm just saying if I'm playing in a living world full of extraordinary intelegent people I don't want to be the only superhero that does something.

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Syrius
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PostPosted: Tue Jun 23, 2009 4:27 pm    Post subject: Reply with quote

DragonWolf_keny wrote:
Not the nuns! they're innocent.


Uh.. these are Satanic Nuns.

Yeah.

>_>

<_<


*runs off*

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Teric
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PostPosted: Tue Jun 23, 2009 7:04 pm    Post subject: Reply with quote

DragonWolf_keny wrote:
I'm still waiting for a decent replacement for Elder Scrolls IV Oblivion. If a gaming world can be that detailed, that interactive, and that realistic then why cant they make something that will stand up to the hype it was promised.


I also enjoyed Oblivion very much, but I found some problems with it. I never did play any of the previous Elder Scrolls series, so I didn't note the plot holes that you mentioned. However, upon playing through the game with a different character, I quickly discovered that, no matter what level you are, the monsters in the world are at exactly the same level.

In other words, whenever you level up, every monster in the game ALSO levels up. Now, this can be good or bad, depending on how you look at it, but in my opinion, it was bad. With a few exceptions, you could simply go anywhere you pleased and not bother levelling up. Every dungeon, keep, castle, cave, sewer, etc. would present a reasonable but not overly difficult challenge for you. There were no areas designated as 'high' nor 'low'; EVERYWHERE was 'at your level'.

As a result, there was no real sense of danger (with the exception of the main storyline quests, which I'll touch on later), nor was there any real sense of accomplishment (i.e. "This area was totally hard 5 levels ago, but now I've mastered it!" ). As long as you played intelligently and a bit defensively, you could make your way through nearly every area in the game.

An unfortunate side-effect of this system is the fact that there really is no incentive to level up. Sure, you become more powerful, but then everything else does too. So now, the level 3 fireball that used to kill skeletons will no longer do the job. Now you have to use your hard-earned level 4 fireball (which costs more mana) to kill the very same skeletons! There's no satisfaction in becoming more powerful, because it really doesn't make much of a difference in the fight, and in some cases actually costs you more to accomplish the same thing.

The main questline was problematic when it involved escorting a key NPC. While the world's monsters levelled up along with you, the NPCs did not. Therefore, if you chose to run around and level your character up to, say, level 15 before you started on the main questline, then by the time you got to the escort quests, the NPCs were about 10 levels below the monsters you were helping them to fight. It quickly becomes impossible to keep said NPCs alive!

I had to restart the game, create a new character, and SIT on level 9 to do the ENTIRE MAIN STORYLINE so that I could be sure that the NPCs could stay alive long enough for me to complete the escort quests. Once I was done with the main storyline quests and went to go turn in my hard-earned experience to level up, I went from level 9 to level 31 in a single session.

Somehow that just don't seem right.

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DragonWolf_keny
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PostPosted: Tue Jun 23, 2009 8:23 pm    Post subject: Reply with quote

Teric wrote:
The main questline was problematic when it involved escorting a key NPC. While the world's monsters levelled up along with you, the NPCs did not. Therefore, if you chose to run around and level your character up to, say, level 15 before you started on the main questline, then by the time you got to the escort quests, the NPCs were about 10 levels below the monsters you were helping them to fight. It quickly becomes impossible to keep said NPCs alive!


Didn't the patch fix that by making all key characters unable to be killed?

in cases now when said NPC is mauled badly a pop up that would appear when such was the case
"Martin had been rendered unconscious!"
they were then only knocked out till you saved their weak sorry butts

not that that still solved all said problems. there are still bugs that we players are fixing using the mod tools that also sold with the game. which is also directly causing bugs in itself. all in all oblivion was half the product it was promised due to that very problem.

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Asalis
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PostPosted: Tue Jun 23, 2009 10:07 pm    Post subject: Reply with quote

Don't forget that the producers also pretty much abandoned the game after release. they released one mega patch and that was it. The rest of the glitches they left to the players to resolve with a mod tool that was heavily filtered and very limited to use in the first place unlike Elder Scrolls 3 Morrowind.

Barring the obvously hidious graphics which there is a mod to update them, I actually liked Morrowind better than Oblivion for the fact that it didn't have near as many glitches. However as far as gameplay, I found myself losing interest within thirty minutes of actually playing the game. The story just wasn't exactly there. And it basically got you started however after getting situated and joining a few guilds the story pretty much opens wide leaving you absolutely no clue on where to go. Thus brings Morrowinds problem. You actually had to go hunting for the main story quest. Yes in some cases they told you the place and who to see but they don't tell you anything about how to get there or what direction they're in. Your only partial clue are road signs set up in various places on the map. and some of the cities your supposed to go don't even have any signs pointing to them at all. Your best and only aid for this game is learning the map and committing the whole island to memory.

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Teric
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PostPosted: Wed Jun 24, 2009 2:09 pm    Post subject: Reply with quote

DragonWolf_keny wrote:
Teric wrote:
The main questline was problematic when it involved escorting a key NPC. While the world's monsters levelled up along with you, the NPCs did not. Therefore, if you chose to run around and level your character up to, say, level 15 before you started on the main questline, then by the time you got to the escort quests, the NPCs were about 10 levels below the monsters you were helping them to fight. It quickly becomes impossible to keep said NPCs alive!


Didn't the patch fix that by making all key characters unable to be killed?

in cases now when said NPC is mauled badly a pop up that would appear when such was the case
"Martin had been rendered unconscious!"
they were then only knocked out till you saved their weak sorry butts.


Aye, I did get that patch. But isn't the point of the quest to escort them (i.e. protect them and keep them from getting seriously hurt)? I found myself desperately fighting monsters and throwing heal spells at Marten, and he would still get knocked unconscious during nearly every encounter. Once I discovered that he couldn't be killed, then there was no longer any incentive to escort him--just let him get mauled, lie in a pool of his own blood while I finish off the monsters, then I can get him back on his feet good as new when the fight was over. Whoops, next fight, better lie down again, Marten.

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DragonWolf_keny
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PostPosted: Wed Jun 24, 2009 11:21 pm    Post subject: Reply with quote

well, that is really the point most players complain the most about in oblivion "why did I pay for half a product and get told to fix it myself." which brings me to the point of this thread. lets not just rant on about what failed, let try and see if we could Fix it ourselves.

Hypothetically speaking,
what kind of game would you make if you had the tools, investment money, and development team. I for one think if Oblivion could do half what it was envisioned to when it was proposed, then with today's advancements something new could.

the thing is I don't know where to start. I have plenty of ideas though.

Like horses that actually served a purpose like pack mule or heavens forbid the idea of mounted combat.

or perhaps a more interesting idea of vehicular travel like a sailing ship, chariot, or even off the wall idea like an airship or dirigible.

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Teric
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PostPosted: Thu Jun 25, 2009 1:44 pm    Post subject: Reply with quote

Well, I do have the development team--I'm part of it. Wink We're a 3rd party developer, though, so it's really tough to get our own ideas into production.

Hypothetically speaking... I would LOVE to develop a full-blown RPG set in a furry universe.

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DragonWolf_keny
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PostPosted: Thu Jun 25, 2009 7:01 pm    Post subject: Reply with quote

what kind of RPG? science fiction universe, or fantasy paradise?

if you were looking for a decent science fiction setting I might be willing to offer something that I created here in the writer's forum. It even comes with its own back plot.

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