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Little_Dragon Registered User
Joined: 21 Jun 2003 Posts: 97 Location: Cave in the woods
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Posted: Mon Mar 15, 2004 9:33 am Post subject: Furrette 2.0 |
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Ryan has his own figures in development, whereas I have a new version of Furrette in the works. Currently tweaking the rigging (skeleton/joints), which makes the 3D mesh posable in Poser.
The original version of Furrette was derived from a low-poly Sabrina player model I created for Half-Life and Counter-Strike. The new version has been built from scratch as a high-resolution figure. Improvements include posable eyes and ears, a tongue, better UV-mapping, etc.
No textures as yet (other than the eyes and lashes), and I can't create morphs for facial expressions until I finish the rigging (which explains the wide-eyed stare). But she's definitely posing a lot better than the original.
I've attached a short animation (MPEG format, 346KB) for your amusement. |
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Sandy C Registered User
Joined: 07 May 2003 Posts: 27 Location: Telling you would just hurt you ;')
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Posted: Tue Mar 16, 2004 4:36 am Post subject: |
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Interesting.. I've seen some of your earlier animations. I have to say that they were pretty well done, but lacked detail, and from what I saw, facial animation was nearly impossible on the earlier models. Ryan has been pretty busy, closely studying the CG animation in movies such as Ice Age, Monsters Inc and Garfield. So far he seems to be on the right track.
Anyways.. I'll probably be off this afternoon to pay him a visit, and offer him my support. Keep up the good work LD _________________ -Why you dirty fox, do that again and you'll end up in my toy box- |
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SkunkFox Registered User
Joined: 14 Aug 2002 Posts: 1017 Location: Close to Houston
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Scifer Registered User
Joined: 01 Mar 2004 Posts: 1518 Location: Boringville, UK
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Posted: Tue Mar 16, 2004 12:20 pm Post subject: |
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Phew sandy, you make it sound like animation is easy! There's a hell of a lot of things to consider. The programmable attributes of the face take the most time usually. Remember Woody from Toy story? There are over 100 animatably features in his face alone! Call me crazy, but I kinda think that takes priority over the background? _________________ -=Scifer. Badgerfox.
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Little_Dragon Registered User
Joined: 21 Jun 2003 Posts: 97 Location: Cave in the woods
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Posted: Tue Mar 16, 2004 1:44 pm Post subject: |
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Sandy C wrote: | I have to say that they were pretty well done, but lacked detail, and from what I saw, facial animation was nearly impossible on the earlier models. |
True, the original Furrette was somewhat lacking ... which is why I've been building the new one using everything I've learned since.
I do know how to wring some emotions out of a 3D mesh, however. A recent project in which I rebuilt Lemurtek's Tobi gave me the opportunity to add new head morphs and facial expressions to an otherwise expressionless figure. |
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Mapper Registered User
Joined: 21 Jun 2003 Posts: 892 Location: East coast somewhere
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Posted: Tue Mar 16, 2004 7:38 pm Post subject: |
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Show off Looking forward to version 2 LD _________________
Av by GreyCat |
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Scifer Registered User
Joined: 01 Mar 2004 Posts: 1518 Location: Boringville, UK
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Posted: Wed Mar 17, 2004 12:31 pm Post subject: |
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Wow! It's just like the stuff I'm doing in Flash ... only so much better.
*grumble grumble.* _________________ -=Scifer. Badgerfox.
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tim Registered User
Joined: 21 Jan 2004 Posts: 4 Location: My house, i guess
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Posted: Tue Mar 30, 2004 5:10 am Post subject: |
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thats pretty damn amazing _________________ <image>http://uk.geocities.com/[email protected]/logobig.jpg</image> |
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