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The Badger can Animate!
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Scifer
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Joined: 01 Mar 2004
Posts: 1518
Location: Boringville, UK

PostPosted: Sat Apr 24, 2010 1:04 pm    Post subject: Reply with quote

Hrmm. World of Warcraft is not the greatest reference when it comes to modelling ... or texturing ... or rigging, or animating. Blizzard is a great reference for concept art, but when it comes to actually putting their stuff in 3D, they have to work to the lowest common denominator (IE - the crappiest graphics cards on Earth)

The first picture that came up when I searched for World of Warcraft wolves - was this :



I'm pretty sure that I could do a helluva lot better with 2000 polys there. :S I may try that as a next project after I've done Scifer. He's down to 5200 polys now. Very Happy

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At first, nothing happened; then it disintegrated an owl.
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Ryan Fox
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Joined: 28 Aug 2007
Posts: 116
Location: Cape Town South Africa

PostPosted: Mon Apr 26, 2010 5:47 am    Post subject: Reply with quote



Reminds em of my Quake 3 days.. Low poly models were my forte. Most engines rely on 'triangles' and not 'square' polys used by for example: the long extinct Sega Saturn.. though square polygons were far more efficient.

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Scifer
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Joined: 01 Mar 2004
Posts: 1518
Location: Boringville, UK

PostPosted: Mon May 17, 2010 4:57 pm    Post subject: Reply with quote

Here's a little something I made for Shadow, as a little congratz for completing her University project. Well done babe!! Very Happy
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-=Scifer. Badgerfox.
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At first, nothing happened; then it disintegrated an owl.
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Scifer
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Joined: 01 Mar 2004
Posts: 1518
Location: Boringville, UK

PostPosted: Tue Jun 22, 2010 7:42 pm    Post subject: Reply with quote

A little animation test for a friend's film that we're co-making. :3
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-=Scifer. Badgerfox.
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At first, nothing happened; then it disintegrated an owl.
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